Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Joeis\Desktop\Anchored GGC Build v1.03\Anchored GGC Build v1.03_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 144Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.575880 ms
NullReferenceException: Object reference not set to an instance of an object
  at SelectionOutline.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SelectionOutline.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
The tree Bamboo must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Filler_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Filler_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Filler_tree3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Ormbuske must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Vine1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Vine2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Vine3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Vine4 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Vine5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Tistel must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush7 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush4 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree grass1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree grass2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree PalmL must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree PalmM must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Underbrush3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

UnloadTime: 8.069865 ms
Bear (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bear (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bear (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bear (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bear (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 34102.
Total: 12.362603 ms (FindLiveObjects: 1.500424 ms CreateObjectMapping: 0.610536 ms MarkObjects: 9.889720 ms  DeleteObjects: 0.361017 ms)

Unity DSP Buffer settings, 
 dspBufferSize: 1024 amount of buffers: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current speaker mode: Stereo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Can not play a disabled audio source
 
(Filename:  Line: 436)

Bear(Clone) (Enemy) has no wins, is this intentional.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Can not play a disabled audio source
 
(Filename:  Line: 436)

RESETGAME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RESETGAME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RESETGAME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RESETGAME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.300413 ms
NullReferenceException: Object reference not set to an instance of an object
  at SelectionOutline.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SelectionOutline.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 2213 unused Assets to reduce memory usage. Loaded Objects now: 10286.
Total: 9.162863 ms (FindLiveObjects: 0.458655 ms CreateObjectMapping: 0.351073 ms MarkObjects: 5.314918 ms  DeleteObjects: 3.037613 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 368c -> priority: 1 
